I’m a 3D artist who’s spent time bouncing between VFX and game development, which has given me a solid eye for detail and a pretty well rounded skillset. I enjoy both sides of the work, making things look great, but also digging into the technical side and figuring out how to make things work properly. I work as a generalist, comfortable across the whole pipeline from assets and characters through to final renders. I like the clean, polished side of offline rendering, but also enjoy working in realtime engines making things feel alive. I’m always keen to learn, try new tools, and keep improving.